![]() ![]() As long as the player doesn't leave the gates of the yard, you won't get jumped by anything. The player should find weapons and ammo in the entrance room, and probably gas cans scattered around the place. Oh, a new friend? Maybe you can add him to your entourage!. The player might hear the disjointed rantings of somebody. Though there might be a safe house here, don't open the door just yet. There's lights on in the church at the end of the path. It's dark it might be scary but, no, nothing is going to crawl out of the graves. Bodies pile up in front of a wall, and somebody painted over the sign so that it now reads, "Welcome to Hell." Totally a great omen, right? Ignore it and enter the graveyard. Give it a thorough search if you can (you're going to need it), and get going.Īn abandoned ambulance stands in the middle of the road, which usually has health supplies. If the player has found no weapons yet, chances are, there will be some in here next to the television set. The garage to its right is a nice place to fight hordes from, and there are usually even more supplies inside of the house itself. Oh, nice, a cabin in the middle of nowhere. Get what you can, and keep following the street. There's a first-aid station in there, and maybe further supplies (or weapons, if you're still looking) on the table. Go up the street, where avoiding the woods is advised, and take a look inside of the building to your right. Why is everything dark around here? Oh, well. If you hear either before this, get ready as you will, and try to spare a Molotov for the Tank.Īnother dark street. This is one of the few most likely times for a Tank or Witch to appear. Head up the stairs, either way, and be sure to check the rooms to your left! There's an unbreakable door in the darker one, which is effective if the player needs a place to catch his breath, and items will usually spawn in the lighter one. Looking to the left of those, there's another room which may yield good things. Whenever the player is ready, keep heading through the trainyard until he reaches some stairs. Just be careful up there! There's one nasty fall, and the AIs like to break the staircase railing. Ascend the stairs to the lighted room at the top and check the table against the far wall. To the left, although it's pretty hard to miss it, there's a big tower.Inside the dark room through the door, there might be some nice stuff. ![]() To the player's right, there's a big brick building.Lovely, right?Īt this point, there's a few key points of interest, which may even hold some nice goodies, like Tier 2 weapons or other supplies: When everyone's ready, open the door and head out into the dark, creepy train yard. If anyone's injured from the past chapter, go ahead and heal up. Have everyone grab a weapon (you only have Tier 1 weapons if you started here) or ammo if they need it. However, you're out now enjoy the fresh air! If you're starting here, just get ready as usual. Those drains must have been awful, assuming you went through them. Otherwise, they will keep the weapons they had in the last chapter (see " The Drains" for a list of weapons they will grab there). When the Tier 2 weapons are found, they will grab: When starting from this chapter, the AI Survivors will grab: You're almost to Riverside! Hopefully it's held out long enough, maybe you'll be able to get out of here? Just stay focused, and you'll be fine. You are not going to survive the zombie apocalypse by yourself. In all cases, watch out for each other and take care of each other. Communicate with your teammates, if you're playing with others, or if you're by yourself with the AI, point out things they might otherwise miss. Left 4 Dead is supposed to be a cooperative game. Being observant might alert you to something nasty ahead of time, like a Witch, Special Infected or Tank, and allow you to prepare yourself.There are, of course, a few key things to always remember: All campaign walkthroughs are done on Normal difficulty in single player, and are meant to give tips on what to do and generally point out things that might otherwise be missed. ![]()
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